00:00 / 00:00
![iimport pygame
import random
import sys
# 初始化Pygame
pygame.init()
# 游戏窗口设置
WIDTH, HEIGHT = 800, 600
WIN = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("峡谷怪兽空战")
# 颜色定义
SKY_BLUE = (135, 206, 235)
BROWN = (139, 69, 19)
RED = (255, 0, 0)
WHITE = (255, 255, 255)
# 加载资源
try:
PLAYER_IMG = pygame.image.load("player_monster.png") # 玩家怪兽
ENEMY_IMG = pygame.image.load("enemy_monster.png") # 敌方怪兽
BULLET_IMG = pygame.Surface((10, 5)) # 子弹图形
BULLET_IMG.fill(RED)
except FileNotFoundError:
print("请确保图片资源存在!")
sys.exit()
# 玩家怪兽类
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.transform.scale(PLAYER_IMG, (80, 80))
self.rect = self.image.get_rect(center=(100, HEIGHT//2))
self.speed = 5
self.health = 100
def update(self, keys):
# 移动控制
if keys[pygame.K_UP]: self.rect.y -= self.speed
if keys[pygame.K_DOWN]: self.rect.y += self.speed
if keys[pygame.K_LEFT]: self.rect.x -= self.speed
if keys[pygame.K_RIGHT]: self.rect.x += self.speed
self.rect.clamp_ip(pygame.Rect(0, 0, WIDTH, HEIGHT))
# 子弹类
class Bullet(pygame.sprite.Sprite):
def __init__(self, pos):
super().__init__()
self.image = BULLET_IMG
self.rect = self.image.get_rect(center=pos)
self.speed = 8
def update(self):
self.rect.x += self.speed
if self.rect.left > WIDTH:
self.kill()
# 敌方怪兽类
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.transform.scale(ENEMY_IMG, (60, 60))
self.rect = self.image.get_rect(
center=(WIDTH + 50, random.randint(100, HEIGHT-100))
self.speed = random.randint(2, 4)
self.health = 30
def update(self):
self.rect.x -= self.speed
if self.rect.right < 0:
self.kill()
# 游戏主循环
def main():
clock = pyg by Hailuo AI Video Generator](https://cdn.hailuoai.com/prod/2025-03-18-10/video_cover/1742266622381492811-cover_95857a2cd120bcb51fcf3ca2964f3161.jpeg?x-oss-process=image/resize,w_540/format,webp)

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iimport pygame
import random
import sys
# 初始化Pygame
pygame.init()
# 游戏窗口设置
WIDTH, HEIGHT = 800, 600
WIN = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("峡谷怪兽空战")
# 颜色定义
SKY_BLUE = (135, 206, 235)
BROWN = (139, 69, 19)
RED = (255, 0, 0)
WHITE = (255, 255, 255)
# 加载资源
try:
PLAYER_IMG = pygame.image.load("player_monster.png") # 玩家怪兽
ENEMY_IMG = pygame.image.load("enemy_monster.png") # 敌方怪兽
BULLET_IMG = pygame.Surface((10, 5)) # 子弹图形
BULLET_IMG.fill(RED)
except FileNotFoundError:
print("请确保图片资源存在!")
sys.exit()
# 玩家怪兽类
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.transform.scale(PLAYER_IMG, (80, 80))
self.rect = self.image.get_rect(center=(100, HEIGHT//2))
self.speed = 5
self.health = 100
def update(self, keys):
# 移动控制
if keys[pygame.K_UP]: self.rect.y -= self.speed
if keys[pygame.K_DOWN]: self.rect.y += self.speed
if keys[pygame.K_LEFT]: self.rect.x -= self.speed
if keys[pygame.K_RIGHT]: self.rect.x += self.speed
self.rect.clamp_ip(pygame.Rect(0, 0, WIDTH, HEIGHT))
# 子弹类
class Bullet(pygame.sprite.Sprite):
def __init__(self, pos):
super().__init__()
self.image = BULLET_IMG
self.rect = self.image.get_rect(center=pos)
self.speed = 8
def update(self):
self.rect.x += self.speed
if self.rect.left > WIDTH:
self.kill()
# 敌方怪兽类
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.transform.scale(ENEMY_IMG, (60, 60))
self.rect = self.image.get_rect(
center=(WIDTH + 50, random.randint(100, HEIGHT-100))
self.speed = random.randint(2, 4)
self.health = 30
def update(self):
self.rect.x -= self.speed
if self.rect.right < 0:
self.kill()
# 游戏主循环
def main():
clock = pyg
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