import pygame
import sys
import random
# 初始化Pygame
pygame.init()
# 游戏窗口设置
WIDTH, HEIGHT = 800, 600
WIN = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("峡谷飞行怪兽")
# 颜色定义
SKY_BLUE = (135, 206, 235)
BROWN = (139, 69, 19)
# 加载资源
try:
MONSTER_IMG = pygame.image.load("monster.png") # 需准备怪兽图片
CLOUD_IMG = pygame.image.load("cloud.png") # 需准备云朵图片
except FileNotFoundError:
print("请确保 monster.png 和 cloud.png 图片存在!")
sys.exit()
# 怪兽类
class Monster(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = MONSTER_IMG
self.rect = self.image.get_rect(center=(WIDTH//2, HEIGHT//2))
self.speed = 5
def update(self, keys):
if keys[pygame.K_UP]:
self.rect.y -= self.speed
if keys[pygame.K_DOWN]:
self.rect.y += self.speed
if keys[pygame.K_LEFT]:
self.rect.x -= self.speed
if keys[pygame.K_RIGHT]:
self.rect.x += self.speed
# 边界限制
self.rect.clamp_ip(pygame.Rect(0, 0, WIDTH, HEIGHT))
# 障碍物(岩石)类
class Rock(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.size = random.randint(20, 60)
self.image = pygame.Surface((self.size, self.size))
self.image.fill(BROWN)
self.rect = self.image.get_rect(
center=(random.randint(WIDTH, WIDTH+100), random.randint(50, HEIGHT-50))
)
self.speed = random.randint(3, 6)
def update(self):
self.rect.x -= self.speed
if self.rect.right < 0:
self.kill()
# 游戏主循环
def main():
clock = pygame.time.Clock()
all_sprites = pygame.sprite.Group()
rocks = pygame.sprite.Group()
monster = Monster()
all_sprites.add(monster)
# 生成初始障碍物
for _ in range(5):
rock = Rock()
all_sprites.add(rock)
rocks.add(rock)
running = True
while running:
clock.tick(60)
for event in pygame.event.get():