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Merging of a cultivator's astral projection and physical body in xianxia style, 
two figures with contrasting energy auras - one golden (original) and one purple (clone), 
spiraling energy chains connecting them, crackling lightning between merging points, 
dynamic translucent robes with ancient daoist patterns, 
glowing runes forming a yin-yang symbol at the center, 
ultra-detailed hair strands and facial features merging seamlessly, 
4K resolution, cinematic lighting with neon blue accents, 
volumetric fog around the fusion area, trending on ArtStation --ar 16:9
// 能量流动模拟Shader核心代码片段
float3 energyFlow = mix(originalColor, cloneColor, sin(_Time * 3.1416) * 0.5);
energyFlow += tex2D(energyRipples, uv + velocity * _DeltaTime);
return energyFlow * lerp(1.0, 0.3, distanceToCenter);
float energyLoss = clamp(length(velocity) * 0.1 - 5.0, 0.0, 1.0);
materialOpacity = lerp(1.0, 0.0, energyLoss);
# 动态辉光效果算法
def apply_glow(input_frame, intensity=1.2):
    glow = cv2.sepFilter2D(input_frame, -1, np.ones((5,5),np.float32)/25, np.ones((5,5),np.float32)/25)
    return cv2.addWeighted(input_frame, 0.8, glow*intensity, 0, 255) by Hailuo AI Video Generator
小螺帽1427 by Hailuo AI Video Generator小螺帽1427
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Merging of a cultivator's astral projection and physical body in xianxia style, two figures with contrasting energy auras - one golden (original) and one purple (clone), spiraling energy chains connecting them, crackling lightning between merging points, dynamic translucent robes with ancient daoist patterns, glowing runes forming a yin-yang symbol at the center, ultra-detailed hair strands and facial features merging seamlessly, 4K resolution, cinematic lighting with neon blue accents, volumetric fog around the fusion area, trending on ArtStation --ar 16:9 // 能量流动模拟Shader核心代码片段 float3 energyFlow = mix(originalColor, cloneColor, sin(_Time * 3.1416) * 0.5); energyFlow += tex2D(energyRipples, uv + velocity * _DeltaTime); return energyFlow * lerp(1.0, 0.3, distanceToCenter); float energyLoss = clamp(length(velocity) * 0.1 - 5.0, 0.0, 1.0); materialOpacity = lerp(1.0, 0.0, energyLoss); # 动态辉光效果算法 def apply_glow(input_frame, intensity=1.2): glow = cv2.sepFilter2D(input_frame, -1, np.ones((5,5),np.float32)/25, np.ones((5,5),np.float32)/25) return cv2.addWeighted(input_frame, 0.8, glow*intensity, 0, 255)

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