00:00 / 00:00
import random
import time

class RoboDog:
    def __init__(self, name):
        self.name = name
        self.hp = 200      # 血量
        self.energy = 50    # 能量
        self.attack_power = 15  # 攻击力
        self.defense = 8    # 防御力
        self.speed = random.randint(5, 10)  # 每回合随机先手
        
    def take_damage(self, damage):
        actual_damage = max(0, damage - self.defense)
        self.hp -= actual_damage
        return actual_damage
    
    def recharge(self):
        self.energy += 20
        return "正在充能...能量+20!"
    
    def plasma_bite(self):
        if self.energy >= 30:
            self.energy -= 30
            damage = self.attack_power * 2
            return ("等离子撕咬!", damage)
        return ("能量不足!", 0)
    
    def emp_shock(self):
        if self.energy >= 40:
            self.energy -= 40
            return ("EMP冲击!", True)  # 使对手下回合无法行动
        return ("能量不足!", False)
    
    def show_status(self):
        return f"{self.name} | 血量: {self.hp} | 能量: {self.energy}"

def battle(player, enemy):
    print("\n=== 战斗开始 ===")
    while player.hp > 0 and enemy.hp > 0:
        # 显示状态
        print(f"\n{player.show_status()}  VS  {enemy.show_status()}")
        
        # 玩家行动
        print("\n可选动作:")
        print("1. 普通攻击  2. 防御姿态")
        print("3. 等离子撕咬(30能量) 4. EMP冲击(40能量)")
        
        choice = input("选择你的动作(1-4): ")
        action = None
        
        if choice == '1':
            dmg = random.randint(player.attack_power-5, player.attack_power+5)
            action = (f"{player.name}发起攻击!", dmg, 'attack')
        elif choice == '2':
            player.defense += 5
            action = (f"{player.name}进入防御姿态!", 0, 'defense')
        elif choice == '3':
            skill = player.plasma_bite()
            action = (skill[0], skill[1], 'skill')
        elif choice == '4':
            skill = player.emp_shock()
            action = (skill[0], skill[1], 'emp')
        else:
            print("无效输入!自动使用普通攻击")
            dmg = random.randi by Hailuo AI Video Generator
小螺帽6935 by Hailuo AI Video Generator小螺帽6935
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import random import time class RoboDog: def __init__(self, name): self.name = name self.hp = 200 # 血量 self.energy = 50 # 能量 self.attack_power = 15 # 攻击力 self.defense = 8 # 防御力 self.speed = random.randint(5, 10) # 每回合随机先手 def take_damage(self, damage): actual_damage = max(0, damage - self.defense) self.hp -= actual_damage return actual_damage def recharge(self): self.energy += 20 return "正在充能...能量+20!" def plasma_bite(self): if self.energy >= 30: self.energy -= 30 damage = self.attack_power * 2 return ("等离子撕咬!", damage) return ("能量不足!", 0) def emp_shock(self): if self.energy >= 40: self.energy -= 40 return ("EMP冲击!", True) # 使对手下回合无法行动 return ("能量不足!", False) def show_status(self): return f"{self.name} | 血量: {self.hp} | 能量: {self.energy}" def battle(player, enemy): print("\n=== 战斗开始 ===") while player.hp > 0 and enemy.hp > 0: # 显示状态 print(f"\n{player.show_status()} VS {enemy.show_status()}") # 玩家行动 print("\n可选动作:") print("1. 普通攻击 2. 防御姿态") print("3. 等离子撕咬(30能量) 4. EMP冲击(40能量)") choice = input("选择你的动作(1-4): ") action = None if choice == '1': dmg = random.randint(player.attack_power-5, player.attack_power+5) action = (f"{player.name}发起攻击!", dmg, 'attack') elif choice == '2': player.defense += 5 action = (f"{player.name}进入防御姿态!", 0, 'defense') elif choice == '3': skill = player.plasma_bite() action = (skill[0], skill[1], 'skill') elif choice == '4': skill = player.emp_shock() action = (skill[0], skill[1], 'emp') else: print("无效输入!自动使用普通攻击") dmg = random.randi

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